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pixi.js / examples / example 23 - Texture Swap / index.html
@mathew groves mathew groves on 29 Jun 2014 1 KB updated strip example
<!DOCTYPE HTML>
<html>
<head>
	<title>pixi.js example 1</title>
	<style>
		body {
			margin: 0;
			padding: 0;
			background-color: #000000;
		}
	</style>
	<script src="../../bin/pixi.dev.js"></script>

</head>
<body>
	<script>
	// create an new instance of a pixi stage
	var stage = new PIXI.Stage(0x66FF99);

	// create a renderer instance
	var renderer = PIXI.autoDetectRenderer(400, 300);

	// add the renderer view element to the DOM
	document.body.appendChild(renderer.view);

	requestAnimFrame(animate);

	// create a texture from an image path
	var texture = PIXI.Texture.fromImage("flowerTop.png");
	texture.baseTexture.on("loaded", function(){

		console.log(">>>>>>>")

	})
	// create a new Sprite using the texture
	var bunny = new PIXI.Sprite(texture);

	// center the sprites anchor point
	bunny.anchor.x = 0.5;
	bunny.anchor.y = 0.5;

	// move the sprite t the center of the screen
	bunny.position.x = 200;
	bunny.position.y = 150;

	stage.addChild(bunny);

	bunny.interactive = true;
	bunny.click = function()
	{
		texture.baseTexture.updateSourceImage("eggHead.png");
		//console.log("FFDFDF")
	}

	function animate() {
	    requestAnimFrame(animate);

	    // just for fun, let's rotate mr rabbit a little
	    bunny.rotation += 0.1;

	    // render the stage
	    renderer.render(stage);
	}
	</script>

	</body>
</html>